Design as..+ Designs not just one way of thinking.
+ Design as applied creativity.+Design as problem solving - like a chess game, think about many way of movement and then find the best way among them.+ Design as learning.+ Design as evolution- + Design as social process- Nowadays it is nearly impossible that single designer proceed a complicated design project by himself.- Good designer is a good negotiator+ Design as a game- Design is a challenge.+Design as solving wicked problems.+10 characteristics of wicked problems1. No definite formulation of it.2. No stopping rule.3. Solution to wicked problems are not true or false, but better or worse.4. No immediate and no ultimate test of a solution.5. Every solution to a wicked problem is a "one-shot operation" because there is no opportunity to learn by trial and error.6. Wicked problems do not have an enumerable set of potential solution.7. It is essentially unique.8. It can be considered to be a symptom of another problem.9. The existence of a discrepancy representing a wicked problem can be explained in numerous ways.10. The planner has no right to be wrong. + Design a mastery of expertise0. Naive1. Novice2. Advanced Beginner3. Competent Designer4. Expert5. Master6. Visionary - Create New things/See the World in a different way/change the standard
Thursday, May 29, 2008
Subscribe to:
Post Comments (Atom)
Blog Archive
-
▼
2008
(23)
- ► 06/08 - 06/15 (1)
- ▼ 05/25 - 06/01 (8)
- ► 05/18 - 05/25 (2)
- ► 04/27 - 05/04 (1)
- ► 04/06 - 04/13 (4)
- ► 03/23 - 03/30 (1)
- ► 03/16 - 03/23 (5)
- ► 03/09 - 03/16 (1)
No comments:
Post a Comment